![]() Like Annie's W, R can be used to stun Yasuo through his wind wall. Lastly, using R to begin your combo is best if you are looking to deal maximum AOE damage. Furthermore, you can use your W to stun a Yasuo through his wind wall. This is because Annie's W has the fastest animation time of all of her abilities. This is the case when you want to reduce the amount of time the enemy will have to react. Sometimes, you will want to start the combo with W. This allows a bonus Q in the combo - Q-R-W-Q. When the Q hits the Target, and you then use R and W to burst them, your Q will almost be off cooldown again for you to use. Starting Q means that as the Q travels from Annie's hand, the countdown timer on her Q begins to tick. ![]() ![]() So you can use your W or R to stun instead or wait for your Q again.ī) You maximize single-target damage. If the Q does not connect, your stun will not be consumed, and you will still have your stun available. ![]() You won't miss your target if you use your Q first. The reasons for this are as follows:Ī) The stun is guaranteed. I usually start most Annie combos with Q. ![]()
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